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  1. 1
  2. 2

    Discovering statistics using R. by Field, Andy, Miles, Jeremy, Field, Zoë

    Published 2012
    Book
  3. 3

    Introduction to high performance scientific computing. by Chopp, D. L. (David L.)

    Published 2019
    Book
  4. 4

    Cyclotomic fields I and II. by Lang, Serge, 1927-2005

    Published 1990
    Book
  5. 5

    Game development essentials. by Novak, Jeannie, 1966-

    Published 2012
    Book
  6. 6

    The art of game design : a book of lenses / by Schell, Jesse

    Published 2015
    Book
  7. 7

    Unity 5.x game AI programming cookbook. by Palacios, Jorge

    Published 2016
    Book
  8. 8

    The sciences of the artificial. by Simon, Herbert A. (Herbert Alexander), 1916-2001

    Published 2019
    Book
  9. 9

    Unity y C# : desarrollo de videojuegos by Ruelas, Luis

    Published 2018
    eBook
  10. 10

    Elements of complex variables. by Pennisi, Louis L. (Louis Legendre), Gordon, Louis I., Lasher, Sim

    Published 1963
    Book
  11. 11

    A first course in differential equations with applications. by Zill, Dennis G., 1940-

    Published 1986
    Book
  12. 12

    Mathematical modeling. by Heinz, Stefan, 1958-

    Published 2011
    Book
  13. 13

    Concepts of mathematical modeling. by Meyer, Walter J. (Walter Joseph), 1943-

    Published 2004
    Book
  14. 14

    Mathematical modeling : models, analysis and applications. by Banerjee, Sandip

    Published 2022
    Book
  15. 15
  16. 16

    Optimization for machine learning.

    Published 2012
    Book