Unity 5.x game AI programming cookbook.
Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. Y...
Saved in:
| Main Author: | Palacios, Jorge (Author) |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Birmingham, UK :
Packt Pub.,
2016.
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Game development essentials.
by: Novak, Jeannie, 1966-
Published: (2012)
by: Novak, Jeannie, 1966-
Published: (2012)
Fundamentals of Game Design.
by: Adams, Ernest
Published: (2014)
by: Adams, Ernest
Published: (2014)
Unity AI programming essentials. Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly.
by: Bennett, Curtis, et al.
Published: (2014)
by: Bennett, Curtis, et al.
Published: (2014)
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly.
by: Creighton, Ryan Henson
Published: (2010)
by: Creighton, Ryan Henson
Published: (2010)
Inteligencia Artificial.
by: Boden, Margaret A
Published: (2017)
by: Boden, Margaret A
Published: (2017)
Expert systems: techniques, tools and applications
by: Klahr, Philip, et al.
Published: (1986)
by: Klahr, Philip, et al.
Published: (1986)
Inteligencia artificial. Una exploración filosófica sobre el futuro de la mente y la conciencia.
by: Schneider, Susan
Published: (2021)
by: Schneider, Susan
Published: (2021)
Inteligencia artificial. Fundamentos, práctica y aplicaciones
by: García Serrano, Alberto
Published: (2016)
by: García Serrano, Alberto
Published: (2016)
The art of game design : a book of lenses /
by: Schell, Jesse
Published: (2015)
by: Schell, Jesse
Published: (2015)
Programación de videojuegos con SDL: Para Linux, Windows y MacOS X.
by: García Serrano, Alberto
Published: (2016)
by: García Serrano, Alberto
Published: (2016)
El derecho ante la tecnología: Innovación y adaptación.
by: García Goldar, Mónica
Published: (2022)
by: García Goldar, Mónica
Published: (2022)
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design.
by: Collins, Karen
Published: (2008)
by: Collins, Karen
Published: (2008)
Herb Schildt's C programming cookbook
by: Schildt, Herbert
Published: (2008)
by: Schildt, Herbert
Published: (2008)
Creating Music and Sound for Games.
by: Childs IV, G.W
Published: (2007)
by: Childs IV, G.W
Published: (2007)
Introduction to AI robotics
by: Murphy, Robin R.
Published: (2000)
by: Murphy, Robin R.
Published: (2000)
Prolog programming in depth
by: Covington, Michel A, et al.
Published: (1997)
by: Covington, Michel A, et al.
Published: (1997)
Diseño de videojuegos. Técnicas y Ejercicios Prácticos.
by: Perotti, Miguel
Published: (2020)
by: Perotti, Miguel
Published: (2020)
Los derechos humanos en la inteligencia artificial: su integración en los ODS de la agenda 2030.
by: García-Antón Palacios, Elena
Published: (2022)
by: García-Antón Palacios, Elena
Published: (2022)
Translation And Localisation In Video Games. Making Entertainment Software Global
by: Bernal Merino, Miguel Angel
Published: (2017)
by: Bernal Merino, Miguel Angel
Published: (2017)
Beginning Ilustration and Storyboarding for Games.
by: Pardew, Les
Published: (2005)
by: Pardew, Les
Published: (2005)
Automatización: problemas resueltos con autómatas programables
by: Romera, J. Pedro, et al.
Published: (1994)
by: Romera, J. Pedro, et al.
Published: (1994)
Visión por computador: fundamentos y métodos
by: Escalera Hueso, Arturo de la
Published: (2001)
by: Escalera Hueso, Arturo de la
Published: (2001)
El cero de las formas. Arte, tecnología e historia.
by: Groys, Boris
Published: (2024)
by: Groys, Boris
Published: (2024)
Justicia cautelar e inteligencia artificial. La alternativa a los atávicos heurísticos judiciales
by: Simón Castellano, Pere
Published: (2021)
by: Simón Castellano, Pere
Published: (2021)
Grandes maestros de las aventuras gráficas.
by: Fuerte Carrillo, Sara
Published: (2015)
by: Fuerte Carrillo, Sara
Published: (2015)
Readings in computer vision: issues, problems, principles, and paradigms
by: Fischler, Martin A, et al.
Published: (1987)
by: Fischler, Martin A, et al.
Published: (1987)
Cukoo search and firefly algorithm: theory and applications
by: Yang, Xin-She
Published: (2014)
by: Yang, Xin-She
Published: (2014)
Inteligencia artificial: conceptos y programas
by: Hartnell, Tim
Published: (1986)
by: Hartnell, Tim
Published: (1986)
Localización de videojuegos.
by: Muñoz Sánchez, Pablo
Published: (2017)
by: Muñoz Sánchez, Pablo
Published: (2017)
Diseño narrativo y guion para videojuegos.
by: Boserman, Alex
Published: (2021)
by: Boserman, Alex
Published: (2021)
Estética en videojuegos.
by: Corbal, José A.
Published: (2018)
by: Corbal, José A.
Published: (2018)
Inteligencia artificial y proceso judicial
by: Nieva Fenoll, Jordi
Published: (2018)
by: Nieva Fenoll, Jordi
Published: (2018)
Videojuegos y mundos de ficción: De Super Mario a Portal.
by: Planells, Antonio J
Published: (2015)
by: Planells, Antonio J
Published: (2015)
Inteligencia artificial. 101 cosas que debes saber hoy sobre nuestro futuro.
by: Rouhiainen, Lasse
Published: (2023)
by: Rouhiainen, Lasse
Published: (2023)
Dimensiones éticas y jurídicas de la inteligencia artificial en el marco del Estado de Derecho.
Published: (2020)
Published: (2020)
El arte de Assassin's Creed® III.
by: McVittie, Andy
Published: (2013)
by: McVittie, Andy
Published: (2013)
Curso de narrativa en videojuegos.
by: Corbal, José A.
Published: (2017)
by: Corbal, José A.
Published: (2017)
Arte de Videojuegos: Da forma a tus sueños.
by: González, Daniel
Published: (2014)
by: González, Daniel
Published: (2014)
Desarrollo de videojuegos: Desde el Diseño a la Comercialización.
by: García Arias, Nelson Mauricio
Published: (2019)
by: García Arias, Nelson Mauricio
Published: (2019)
Fundamentos metodológicos de sistemas para la solución de problemas complejos e ingeniería
by: Cañón Rodríguez, Jairo, et al.
Published: (1997)
by: Cañón Rodríguez, Jairo, et al.
Published: (1997)
Similar Items
-
Game development essentials.
by: Novak, Jeannie, 1966-
Published: (2012) -
Fundamentals of Game Design.
by: Adams, Ernest
Published: (2014) -
Unity AI programming essentials. Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly.
by: Bennett, Curtis, et al.
Published: (2014) -
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly.
by: Creighton, Ryan Henson
Published: (2010) -
Inteligencia Artificial.
by: Boden, Margaret A
Published: (2017)